I call it an "art game" because the only challenge comes from trying to figure out what to do next and the only real purpose of the game is to be symbolic. The player controls a character who can only move left or right and interact with a few objects in a world that is almost entirely grey. The player does things such as slowly creeping towards work in a traffic jam full of identical cars, sitting in a cubicle in a row of identical cubicles with identical people sitting in them, getting fired, following a hobo to a graveyard, and jumping off of the office building. If the player performs certain actions they will eventually trigger an ending sequence in which the player wanders through a world devoid of people. The game is meant to symbolize alienation and the repetitive dullness of the everyday world.