The narrator of this analytical video on MegaMan X and how the game explains the space in a game. He never actually calls any of the rules by the technical terms, but he has a pretty good point.
One of the reasons I really like this video is because he talks about conveyance, which basically asks if the game do a good job of leading the player to its objective. This video reaches outside of MegaMan X. I'm not sure if we're going to talk about this in class, but I think it's a really important point in game design. If/when I make a game, this is something that I'll be thinking about in the back of my brain.
This video is vulgar. Ye be warned.