As the only engineer in a class of primarily SAC majors, I have decided to spend my next couple blog posts sharing a slightly different, more technical viewpoint on video games. To start off, here's a little bit more about me.
What on Earth is an engineer doing in a SAC class?
To make a long story short, I needed humanities credits - and found a loophole in the system where this class would count. I spent numerous hours sifting through the course guide at great lengths, trying to find the most technical sounding class that still counted as humanities / social science credits. Needless to say - with a title involving the words "video games", this class instantly rose to the top of my list.
Two things I have learned in this class so far (not related to the curriculum):
1. How a blue book exam works. Although this is my fourth year at Michigan, our midterm was my very first blue book exam. Now I can step on the block M in the diag!
2. After constant references in class to movies I haven't seen, or even heard of most of the time, I have come to the conclusion that I really need to watch more movies.
As a Computer Science Engineering major, interested in pursuing a career in video game development, I have worked on several projects designing and implementing video games. In my next few posts, I will share some of the experiences I have had and class projects I have worked on.