Tuesday, November 27, 2012

An Engineer's Perspective #2

I'm taking a class this semester on Computer Game Design and we have had several assignments over the course of the semester involving making video games. In my opinion, the hardest part of these assignments has been coming up with an idea for a game that is innovative / fun. Unlike our game concept assignment for this class, the ideas we come up with actually have to be able to be programmed, sometimes in a relatively short period of time (less than 2 weeks including concept, artwork, sound, etc.).

One way we were taught to come up with new games, is to start by thinking of a unique game play element and then inventing a game around that. For example, for my first assignment I decided it would be cool if the player had the ability to change the direction of the force of gravity. I then took this concept and turned it into a multi-level, maze-like, puzzle game called "Multigravity" (shown below). 






2 comments:

  1. This looks cool, is there a way we could try it out?

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  2. Nice. All you need is some saws like in Meat Boy.

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