Monday, December 10, 2012

Southpark: The Stick of Truth

One of the most anticipated games for me for next year is the new South Park: The Stick of Truth RPG. Developed by Obsidian Entertainment, the team behind Fallout: New Vegas, The Stick of Truth will be released next May on Xbox 360, PS3, and Computer. What psyches me out most about the game is that Obsidian is working in close conjuncture with Southpark Studios to ensure that the gameplay lives up to the standards of confessed gamers Matt Stone and Trey Parker. The story, written by Stone and Parker, places you in the role of the new kid in town that becomes embroiled in a city wide live action role playing game on a quest to “become cool”. What I find appealing is the direction in which they choose to portray the kids interacting within their game universe by showing the manifestation of an imaginary world while still keeping the kids grounded in reality. In the game weapons are anything a child might use in pretend fighting, wooden swords, plungers, big kitchen utensils, plastic bow and arrow sets, and homemade costumes. They take these elements and apply the tropes of a big RPGs like weapon enhancements and class specific gameplay while simultaneously meshing with the styling of the Southpark universe. In the game itself you fight against different factions based on Southpark characters like the ginger kids, and the goths all of whom have their own class attributes and powers. As the trailer below shows this wouldn’t be a Southpark game without some dirty humor and swearing.

1 comment:

  1. This sounds amazing! What a great idea to create a South Park style RPG, and you know the game will be funny throughout if Trey and Matt are responsible for the story. I love the fact they chose to limit the weapons to a kid-friendly nature, it's more creative and avoids excessive game violence. I remember playing the old South Park 64 game where the town got overrun by chickens, and you could throw piss covered snowballs at them in defense, it was hilarious! And a lot of fun, however I do feel this game idea sounds more promising, and has a lot more potential to attract a wider audience. I will definitely have to check this out when it comes out.