Sunday, December 2, 2012
The economics of video games
http://www.washingtonpost.com/blogs/wonkblog/wp/2012/09/28/the-economics-of-video-games/ Some video games have economic systems that “for all intents and purposes, this is an economy that has activity equal to a small country in real life,” Guðmundsson says. “There’s nothing ‘virtual’ about this world.” For example, the video game Eve Online has an economy system so real that players can trade virtual items and if it is not monitored properly, the virtual market can fall into a recession or inflation and deflation can occur. The link above has more about the game, what its like to run a virtual economy, and its real world applications.